[svlug] Re: A little on Open Source Philosophy... (fwd)
Javilk
javilk at polly.mall-net.com
Sat Nov 14 21:33:44 PST 1998
> Games. Microsoft has the corner and the whole block on being the os
> for the very lucrative game industry. And that's where the kids are,
> and the future.
>
> It would help us win if there were a few graphical game engines on
> unix, or Java. Multi-user over the internet are most important
> because that's where kids form relationships and group into clans, a
> potentially powerful political force.
Right.
However, shoot them up type games have problems with the time delay
between players. I have written a rather stupid game that multiple
players can play, kind of a "checkers with bombs" that spectators or other
crazies can toss at the game players. Like I said, really stupid, the
purpose was to determine whether time delays would render other action
games impossible. The delays sure did!
(I'd let someone play it, but... if it caught on, it would drain my
time account on my ISP.)
Of course, that was via a server. If the two parties could connect
via sockets, it would work somewhat faster... but probably not fast enough
except when you are running on a LAN.
That leaves games of strategy, like Go, Chess, Checkers, and Othello.
- javilk at mall-net.com -----------------------------
-------- MS asks "Where do you want to go?" -------
------- Linux asks "What do you want to do?" ------
-- It is doers, not goers, who built this world! --
--------- Member: http://www.svlug.org/ -----------
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